Jugore Nowhere else will you find a setting like CthulhuTech. In addition, the setting also includes many paranormal or fantastic elements, such as dangerous sorcery and psychic abilities, which take a toll on the sanity of the user, and the Arcanotechnology, a paranormal technology that produces near-endless passinos of efficient and clean fuel. It is late, so she invites the players to stay the night before continuing their journey. Want to Cthulhutecy Currently Reading Read. Only the local hotel manager, a woman in her late forties, is willing to help.
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Backstory[ edit ] Early in the 21st-century a woman by the name of Teresa Ashcroft discovered arcanotechnology, the science behind magic. The discovery revolutionized the world and sent her mad. Her colleague Simon Yi continued her research, laying the groundwork for the Dimensional Engine, a clean and inexhaustible power source.
He was also driven mad. The research was taken over by one Doctor Golvash Czeny, who assembled a team and let people work on minute parts of the D-Engine project. While the staff suffered psychotic attacks, nervous breakdowns, frequent nightmares and other such unpleasantries, they were not driven mad, which was a good thing for everyone involved. Eleven years after Teresa Ashcroft began her research, the first arcanotech-powered D-Engine went public.
After three months of trying everything, the global scientific community was forced to admit that the things were legit. With the limitless power of the D-Engine, it became possible to build anti-gravity pod systems, or A-Pods, with which vehicles could fly. D-Engines could also power mecha, allow for better space travel and gave the power required to build underwater research and food-growing bases.
Things tensed up and a global Jihad was an ever-growing threat. And then the Migou struck. The Migou were an alien race living on the outskirts of our solar system. Looking like a mix of flies, crustaceans and Illithid , they saw humanity as a threat to their colony on Pluto. They decided to wage war on us, seeking to destroy the human race and acquire the secrets of arcanotech for themselves, since humans developing D-Engine was equal to a monkey developing nuclear technology in a reservation to their eyes, considering the Migou THEMSELVES did not even invent D-Engine yet.
To do this they engineered a race in our image called the Nazzadi who looked like Drow with seriously cool tribal tattoos , who are mostly unaware of their artificial nature and roots. Believing they were Earth exiles they fought humanity for 6 years, killing untold numbers of people until their leaders who knew the truth of things from the beginning called it quits and made their knowledge of the Migou and their status as cloned lifeforms known to both their soldiers and humanity.
Three-quarters of the Nazzadi turned on the remainder loyalists and drove the Migou-aligned forces out. They made peace, joined Earth as allies against Migou, were given Haiti and Cuba to form their own nation and to make them easier to fight if they somehow turned on humanity again and joined their forces, tactics, and mecha with that of humanity. After the defection of the Nazzadi, the Migou throw a hissy fit decided to wage their war themselves.
Putting all of their race to a fuckhuge ship the size of the Moon, they landed on Earth en masse. And so the second Arcanotech War began.
The Migou, seeing the threat of the cults, also worked against them. Meanwhile, a less obvious war had been going on. Cultists that had been in the shadows of humanity since the discovery of fire saw the advent of arcanotechnology as a sign that it was a time to revive their dead gods. The Chrysalis Corporation, innocent at first, corrupted afterward by Nyarlahothep himself, worked to undermine the New Earth Government and other cults worked to corrupt humanity through vice.
Now with the cults becoming more and more blatant in their actions and the Migou becoming more aggressive in an effort to stop them, the New Earth Government has realized that the war was evolving into something new and so declared the Arcanotech War to have ended and the Aeon War to have begun.
Yup, everybody is an enemy. The system uses d10s and success is based on either the single highest dice rolled or the sum of the highest sum of multiples of dice rolled or the sum of the highest straight of dice rolled e.
The system is notoriously swingy. A script has been created to show the distribution of rolls. Its researchers determined that by using it they could transform a human into a Tager, a being of great power that does not suffer the madness of the lesser Dhohanoids. Training would need to be intense and unforgiving, but the end product would be a powerful soldier for the cause indeed.
However, some of the researchers working on the project realized that maybe summoning the Great Old Ones to the world might not be the best idea, so they defected and stole or destroyed all research the Company had.
Of the twelve that did this only three survived to found the Eldritch Society. They would dedicate themselves and the sacred warriors that are the Tagers to fighting the Chrysalis Corporation and its allies wherever they can. There are 10 known types of Tagers, some more common than the others.
As mentioned before, about 0. Tagers are affected by their symbiont: and have certain parts of their character enhanced: Efreet become proud and righteous, Spectres are aloof and resolute, Echoes are predatory and love to chew on hard things and so on. To undergo metamorphosis a Tager has to play to these character traits, even more, often going out of their way to act in a way where another action would be preferable.
In their new form, Tagers are mostly their old one cranked up to 11, but they often gain one or two new inherent abilities. All Tagers have something called a Limit Weapon : with a powerful force of will they can, once every 24 hours, deploy an extremely potent attack capable of ending a fight with ease.
Tagers experience a boost to their abilities both in mortal and Tager form, with the latter being far more potent. Tagers do lose some of their Orgone: most of them lose half of it but the rarest Efreeti, Nightmares, Vampires and Widows lost all of it. Mirages and Shadows have abilities that run on Orgone, but this merely drains their ability to use or help with magic and can be kept on indefinitely. Variants within the same type of Tager exist. Anywhere from five to seven different weapon types have been observed between the various types of Tager, and all are upgraded when a Tager undergoes metamorphosis, becoming more deadly as well.
They are aggressive and tough, capable of fighting at both range and close combat with lethal efficiency. Their most common weapons are blades sprouting from their palms, blasts of arcane energy coming from its forehead and a howl capable of knocking something out of the sky and knocking a land-based target down. Variants include application of their claws over their blades and other applications of their howls to deal with enemies. Their Limit Weapon is called the Tentacle Sheathe, where a mass of tentacles shoot out of their chest, hitting all targets in close range and dragging one back to be devoured.
The Mirage is the other common Tager fielded by the Eldritch Society. More fit for a less direct role in combat, a Mirage draws its name from its ability to create a displacement field around itself making it appear as if it was several feet away from its true location. This, paired with its natural agility makes it more fit for a stealth-oriented approach, closing in on targets and eliminating them that way.
If the jig is up and a fight breaks out it can deliver powerful blasts of solid light to attack from a range, or lash at enemies with its barbed tentacles capable of restraining a target.
Mirages tend to be precise, cautious and very aware of their surroundings. Variants of the Mirage use their tentacles in different ways, mainly to hinder enemies rather than kill them.
Their Limit Weapon is a non-lethal one: it generates 1d5 harmless copies of itself capable of distracting the enemy by making the pack seem more numerous than it actually is or use them as a diversion while the real Tagers flank the enemy. The quills it can fire from its body are coated with a paralytic poison, capable of knocking someone out for several minutes. The spines on its appendages might lack this poison, but in close range a Shadow can easily kill a target taken down by its debilitating poison.
Shadows are patient and cool of temper, yet will kill without hesitation or feeling when the situation calls for it. Variants of the Shadow can employ their ranged quills as a burst attack at the cost of range, use its poison at close range or make a single ally invisible as well.
With Multiport, its limit weapon, it can ninja it up by appearing all around targets within its range and strike several targets in quick succession. As a being meant for stealth it is only lightly armored and not fit for prolonged fights. Whispers are not meant for combat. They are not particularly strong or tough and have no particularly strong weapons.
What they lack in a straight up fight however they have in feistiness, a massive array of senses including hearing, x-ray vision, thermal senses and sonar all at long range, the ability to deploy blasts of blinding light and the ability to fly.
A Whisper is often determined, observant, patient and has an eye for detail. They also tend to develop voyeuristic tendencies. Some Whispers are tougher than others, gaining access to more powerful weapons than their usual entangling whips. While their Limit Weapon, Razor Wing, can do quite some damage it is used best as an escape route, allowing a Whisper to dart between enemies in a relatively straight line and hit them all as the Tager makes their escape.
Echoes are the most predatory of all the Tagers. They are also the only amphibious Tager who can move extremely fast underwater and can breathe there as well, making it the only Tager to be able to function in the water with any skill. An Echo can also release a cloud of blinding ink as if it were a squid, but this only works underwater and has a limited number of uses 10 per day.
Variant Echoes can also tear at their targets with their claws, can electrify any target they strike or strikes them, and deploy a sonar pulse capable of detecting nearby foes. Echoes have amazing sense of scent, being able to detect blood in less than one part per million in both air and water.
Smelling blood however makes the Echo rather antsy, and it allows it to use its Limit Weapon, Frenzy. This greatly speeds up the Echo and allows it to close in on a target to tear at it with great ferocity, and the speed it travels at creates so much froth in the water the Echo becomes partially obscured. In their human form these Tagers are naturally aggressive with enhanced senses, have a love for water, live on instinct and love to chew on hard and tough food.
No Jawbreaker is safe within reach of an Echo. The Spectre is a creature of death. Unnaturally cold they can freeze anything they touch to lethal effect. Spectres also extrude something called the Gravewind: a putrid mist obscuring their forms and being a threat even to other Tagers and Dhohanoids. Variant Spectres are capable of extending this phasing to one other living being for a while, but this rapidly drains their Orgone.
Other abilities is to mystically age a target up to slow it down, and change the Gravewind so that it immediately obscures an area instead of dealing damage as well. Their Limit Weapon is called Phasing and allows them to enter a living target and materialize inside of them, tearing them apart from the inside.
Spectres are precise and very determined, yet aloof, emotionally distant and have trouble connecting with other people.
With its massive claws and arrays of tentacles it can restrain a target and make it tear it apart with its massive strength. Variant Nightmares can employ their bulk and stomp on enemies after jumping into the sky, or send out blasts of energy traveling alongside walls and floors to find their target. Its Limit Weapon is the potent Mystic Blast, ripping a hole the size of itself in anything straight ahead of it for several yards and is capable of bringing down even the largest of targets.
On top of this a Nightmare regenerates very fast and is quite tough. Nightmares are menacing, cold-tempered and murderous, reveling in shedding the blood of its enemies.
The Vampire is akin to a mix of a Whisper and a Nightmare. Its massive form is carried aloft by a pair of leathery wings with a span of well over 30 feet. From the air it can rain down sprays of cruel barbs capable of dealing horrifying damage to living creatures. Their most lethal weapon however is their Limit Weapon, the Bloodbath. This makes the Bloodbath capable of taking out even a mecha pilot, though doing so against more than one is next to impossible.
Variants of the Vampire play up the powers of their namesakes: mastery over the dark, cowing enemies into submission and, coming from their bat-like nature, a sonic blast capable of stunning and hurting a target. Vampires are, to put it mildly, not very nice people.
I never thought it would translate well into a modern setting… I was very wrong! Throughout H. CthulhuTech has captured this well in my opinion. I like the NPCs included. They are well filled out with a good mixture of Fluff and crunch.
CthulhuTech. Dark Passions
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Backstory[ edit ] Early in the 21st-century a woman by the name of Teresa Ashcroft discovered arcanotechnology, the science behind magic. The discovery revolutionized the world and sent her mad. Her colleague Simon Yi continued her research, laying the groundwork for the Dimensional Engine, a clean and inexhaustible power source. He was also driven mad. The research was taken over by one Doctor Golvash Czeny, who assembled a team and let people work on minute parts of the D-Engine project. While the staff suffered psychotic attacks, nervous breakdowns, frequent nightmares and other such unpleasantries, they were not driven mad, which was a good thing for everyone involved.
I brought you a gift. The greatest gift of all. The gift of Apparently, this book was published before the one with all the missing rules the core book promised. Who knew!